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Showing posts from June, 2018

Cone Twist Constraints

Cone Twist Constraints Recently I was trying to recreate a wooden fence breaking apart, I found that the look with normal glue constraints was not at all accurate to that of actual wood. The constraints were either ON or OFF, not allowing the pieces to bend before the constraints break, which seems to be one of the defining looks in wood breaking. The best option for replicating this effect is the Cone Twist Constraint, which according to the docs "Constrains an object to remain a certain distance from the constraint, and limits the object's rotation."  Pretty quickly I found that cone twist constraints aren't quite as simple to set up as a typical glue constraints but after a lot of digging around, I was able to the right way to do it. But I didn't find a simple guide to setting them up, so I wanted to share what I had found. A Flipbook from when I was still tweaking, and testing the values.   The cone twist effect on the planks is pretty evident.